The Health Education Network (HEN) will provide state-of-the-art training and technical assistance to the healthcare workforce by producing face-to-face and web-based products that are entertaining, interactive, modular, and on-demand. Founded in 2002 as a 501(c) (3) not for profit organization, we rely upon alliances between corporations, federal and state governmental entities to address the constantly evolving training and technical assistance needs of our frontline medical workers and the communities they serve. We believe that the evidence-based KNOWLEDGE we provide will allow the medical COMMUNITY to be of better SERVICE and usher in a new era of medical education.
Adults must self-direct their own learning
Adults must have opportunities for critical reflection when learning something new
Adults must be able to access their own experiences when learning something new
Adults need a purpose for learning
Adults must learn to learn
Visual learners need to see simple, easy-to-process diagrams or the written word.
Incorporating video and animation, and often, dynamic charts and graphs,
our products are visually appealing and engaging.
Aural learners need to hear something so that it can be processed. Our products are narrated by voice-over talent and can be translated into different languages. Users may also select the gender of their preferred voice-over narrator, as well.
Print learners process information by writing it down.
Our web-based platform offers an option for learners to take “notes” as they progress through each module.
Tactile learners need to do something in order to learn it. Our modules are self-paced, allowing for our users to begin immediately where they deem fit within a series. Also, the user can return to spot where they left off without starting all over again.
Interactive learners need to discuss learning concepts.
Our web-based platform incorporates a “chat” feature that will allow the users to communicate with their larger healthcare community.
Kinesthetic learners learn through movement. Using the state of art animation and virtual technology, our products allow the users to actually manipulate and maneuver through their environments.
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