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About The Health Education Network

Our Mission

The Health Education Network (HEN) will provide state-of-the-art training and technical assistance to the healthcare workforce by producing face-to-face and web-based products that are entertaining, interactive, modular, and on-demand. Founded in 2002 as a 501(c) (3) not for profit organization, we rely upon alliances between corporations, federal and state governmental entities to address the constantly evolving training and technical assistance needs of our frontline medical workers and the communities they serve. We believe that the evidence-based KNOWLEDGE we provide will allow the medical COMMUNITY to be of better SERVICE and usher in a new era of medical education.

Although our web-based products are entertaining, using interactive video and animation, they are also based on science. Behavioral scientists have identified five primary ways that adults learn differently. Much of this research has been done over the past three decades, led by Malcolm Knowles and Stephen Brookfield. The five adult learning principles are as follows;

Adults must self-direct their own learning

Adults must have opportunities for critical reflection when learning something new

Adults must be able to access their own experiences when learning something new

Adults need a purpose for learning

Adults must learn to learn

When designing a learning platform, you can also improve your effectiveness by understanding that adults have a preferred learning style. While children can learn from information presented in any manner, adults form habits about the way they prefer to take in and process information. Presenting information in a variety of ways can keep participants engaged by appealing to the six preferred learning styles or perceptual modalities of adults. At the Health Education Network, our products incorporate the following perceptual modalities/learning styles of adults:


Visual learners need to see simple, easy-to-process diagrams or the written word. Incorporating video and animation, and often, dynamic charts and graphs, our products are visually appealing and engaging.


Aural learners need to hear something so that it can be processed. Our products are narrated by voice-over talent and can be translated into different languages. Users may also select the gender of their preferred voice-over narrator, as well.


Print learners process information by writing it down. Our web-based platform offers an option for learners to take “notes” as they progress through each module.


Tactile learners need to do something in order to learn it. Our modules are self-paced, allowing for our users to begin immediately where they deem fit within a series. Also, the user can return to spot where they left off without starting all over again.


Interactive learners need to discuss learning concepts. Our web-based platform incorporates a “chat” feature that will allow the users to communicate with their larger healthcare community.


Kinesthetic learners learn through movement. Using the state of art animation and virtual technology, our products allow the users to actually manipulate and maneuver through their environments.

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